Banjo & Kazooie | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 37/89 (97 units) |
Walk Speed | 52/89 (1.060) | 35/89 (1.155) |
Run Speed | 12/89 (2.180) | 48/89 (1.672) |
Dash Speed | 80/89 (1.680) | 50/89 (1.870) |
Air Speed | 78/89 (0.920) | 32/89 (1.113) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 10 Up B |
OoS 2 | Frame 10 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Bair/Grab | Frame 16 Nair/Jab |
Fall Speed | 22/89 (1.760) | 48/89 (1.580) |
Fast Fall Speed | 22/89 (2.816) | 45/89 (2.528) |
Gravity | 23/89 (0.110) | 34/89 (0.098) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 31/89 (16.800) |
Full Jump | 72/89 (29.800) | 36/89 (33.500) |
Air Jump | 89/89 (20.526) | 43/89 (33.500) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |