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Banjo & Kazooie vs Snake

Banjo & Kazooie
vs
Snake

Compare SSBU Fighter Stats

Banjo & Kazooie

Snake

Banjo & Kazooie ssbu flair
Snake ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)19/89 (106 units)
Walk Speed52/89 (1.060)77/89 (0.882)
Run Speed12/89 (2.180)60/89 (1.595)
Dash Speed80/89 (1.680)71/89 (1.760)
Air Speed78/89 (0.920)61/89 (0.987)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 6
Dair
OoS 2
Frame 10
Uair
Frame 10
Bair
OoS 3
Frame 11
Bair/Grab
Frame 11
Up Smash
Fall Speed22/89 (1.760)26/89 (1.730)
Fast Fall Speed22/89 (2.816)26/89 (2.768)
Gravity23/89 (0.110)68/89 (0.080)
Air Acceleration48/89 (0.070)86/89 (0.030)
Jumps32
Short Hop15/89 (17.800)73/89 (13.690)
Full Jump72/89 (29.800)86/89 (21.620)
Air Jump89/89 (20.526)35/89 (34.070)
SpecialNoneCrouch Walk
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Can survive to very high percents
• Grenades can be used to escape combos
• Very high damage output on most of his kit
• Access to a wide variety of powerful projectiles
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery
• Bad frame data on many of his moves
• Gets comboed easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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