Banjo & Kazooie | Snake | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 19/89 (106 units) |
Walk Speed | 52/89 (1.060) | 77/89 (0.882) |
Run Speed | 12/89 (2.180) | 60/89 (1.595) |
Dash Speed | 80/89 (1.680) | 71/89 (1.760) |
Air Speed | 78/89 (0.920) | 61/89 (0.987) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Up Smash | Frame 6 Dair |
OoS 2 | Frame 10 Uair | Frame 10 Bair |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Up Smash |
Fall Speed | 22/89 (1.760) | 26/89 (1.730) |
Fast Fall Speed | 22/89 (2.816) | 26/89 (2.768) |
Gravity | 23/89 (0.110) | 68/89 (0.080) |
Air Acceleration | 48/89 (0.070) | 86/89 (0.030) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 73/89 (13.690) |
Full Jump | 72/89 (29.800) | 86/89 (21.620) |
Air Jump | 89/89 (20.526) | 35/89 (34.070) |
Special | None | Crouch Walk |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |