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Banjo & Kazooie vs Sonic

Banjo & Kazooie
vs
Sonic

Compare SSBU Fighter Stats

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Banjo & Kazooie

Sonic

Banjo & Kazooie ssbu flair
Sonic ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)70/89 (86 units)
Walk Speed52/89 (1.060)7/89 (1.444)
Run Speed12/89 (2.180)1/89 (3.850)
Dash Speed80/89 (1.680)4/89 (2.310)
Air Speed78/89 (0.920)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 3
Up B
OoS 2
Frame 10
Uair
Frame 8
Fair/Uair
OoS 3
Frame 11
Bair/Grab
Frame 9
Nair
Fall Speed22/89 (1.760)33/89 (1.650)
Fast Fall Speed22/89 (2.816)34/89 (2.640)
Gravity23/89 (0.110)45/89 (0.090)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)30/89 (16.890)
Full Jump72/89 (29.800)22/89 (35.000)
Air Jump89/89 (20.526)31/89 (35.000)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Extremely fast
• Powerful and large forward smash
• Excellent vertical recovery power (↑+ B)
• Great at edgeguarding
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to KO
• Cannot cross up shields
• Lacks a projectile
Data pulled from Game8, UltimateFrameData, and SmashWiki
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