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Banjo & Kazooie vs Sora

Banjo & Kazooie
vs
Sora

Compare SSBU Fighter Stats

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Banjo & Kazooie

Sora

Banjo & Kazooie ssbu flair
Sora ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)72/89 (85 units)
Walk Speed52/89 (1.060)81/89 (0.820)
Run Speed12/89 (2.180)65/89 (1.580)
Dash Speed80/89 (1.680)70/89 (1.780)
Air Speed78/89 (0.920)65/89 (0.960)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 9
Up B
OoS 2
Frame 10
Uair
Frame 11
Nair/Grab
OoS 3
Frame 11
Bair/Grab
Frame 13
Fair
Fall Speed22/89 (1.760)66/89 (1.440)
Fast Fall Speed22/89 (2.816)64/89 (2.304)
Gravity23/89 (0.110)86/89 (0.064)
Air Acceleration48/89 (0.070)15/89 (0.096)
Jumps32
Short Hop15/89 (17.800)24/89 (17.200)
Full Jump72/89 (29.800)68/89 (30.000)
Air Jump89/89 (20.526)12/89 (40.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

•Good reach and safe moves to pressure with
•Long-lasting hitboxes on many of his moves
•Excellent recovery, with many options for getting back to the stage
•Great potential for edgeguarding
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

•Very lightweight
•Very floaty, and somewhat slow mobility
•Somewhat difficult to KO with
Data pulled from Game8, UltimateFrameData, and SmashWiki
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