Banjo & Kazooie | Squirtle | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 86/89 (75 units) |
Walk Speed | 52/89 (1.060) | 16/89 (1.281) |
Run Speed | 12/89 (2.180) | 37/89 (1.760) |
Dash Speed | 80/89 (1.680) | 37/89 (1.936) |
Air Speed | 78/89 (0.920) | 55/89 (1.010) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 7 Nair |
OoS 2 | Frame 10 Uair | Frame 8 Fair/Bair |
OoS 3 | Frame 11 Bair/Grab | Frame 9 Up B |
Fall Speed | 22/89 (1.760) | 71/89 (1.350) |
Fast Fall Speed | 22/89 (2.816) | 71/89 (2.160) |
Gravity | 23/89 (0.110) | 10/89 (0.128) |
Air Acceleration | 48/89 (0.070) | 8/89 (0.105) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 27/89 (17.030) |
Full Jump | 72/89 (29.800) | 21/89 (35.350) |
Air Jump | 89/89 (20.526) | 30/89 (35.350) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Learning all 3 characters and associated matchups has a high skill curve • Squirtle struggles to kill • Cooldown on down B sometimes makes it hard to switch when needed |