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Banjo & Kazooie vs Squirtle

Banjo & Kazooie

Compare SSBU Fighter Stats


Banjo & Kazooie


Banjo & Kazooie ssbu flair
Squirtle ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)86/89 (75 units)
Walk Speed52/89 (1.060)16/89 (1.281)
Run Speed12/89 (2.180)37/89 (1.760)
Dash Speed80/89 (1.680)37/89 (1.936)
Air Speed78/89 (0.920)55/89 (1.010)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 7
OoS 2
Frame 10
Frame 8
OoS 3
Frame 11
Frame 9
Up B
Fall Speed22/89 (1.760)71/89 (1.350)
Fast Fall Speed22/89 (2.816)71/89 (2.160)
Gravity23/89 (0.110)10/89 (0.128)
Air Acceleration48/89 (0.070)8/89 (0.105)
Short Hop15/89 (17.800)27/89 (17.030)
Full Jump72/89 (29.800)21/89 (35.350)
Air Jump89/89 (20.526)30/89 (35.350)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Learning all 3 characters and associated matchups has a high skill curve
• Squirtle struggles to kill
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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