Banjo & Kazooie | Steve | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 53/89 (92 units) |
Walk Speed | 52/89 (1.060) | 78/89 (0.850) |
Run Speed | 12/89 (2.180) | 80/89 (1.450) |
Dash Speed | 80/89 (1.680) | 88/89 (1.450) |
Air Speed | 78/89 (0.920) | 83/89 (0.860) |
Shield Grab (F) | 36/89 (Frame 11) | 81/89 (Frame 17) |
OoS 1 | Frame 9 Up Smash | Frame 7 Nair/Uair/SH Fair/SH Bair |
OoS 2 | Frame 10 Uair | Frame 8 Up Smash |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Fair |
Fall Speed | 22/89 (1.760) | 67/89 (1.420) |
Fast Fall Speed | 22/89 (2.816) | 65/89 (2.272) |
Gravity | 23/89 (0.110) | 81/89 (0.070) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 88/89 (10.000) |
Full Jump | 72/89 (29.800) | 89/89 (16.500) |
Air Jump | 89/89 (20.526) | 86/89 (22.500) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Good combos for racking damage • Good at edgeguarding and ledgetrapping • Can mix up his landing by using blocks • Access to several powerful moves for Koing |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Very short jump • Poor recovery • Lack of range • Struggles against zoners and camping |