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Banjo & Kazooie vs Steve

Banjo & Kazooie
vs
Steve

Compare SSBU Fighter Stats

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Banjo & Kazooie

Steve

Banjo & Kazooie ssbu flair
Steve ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)53/89 (92 units)
Walk Speed52/89 (1.060)78/89 (0.850)
Run Speed12/89 (2.180)80/89 (1.450)
Dash Speed80/89 (1.680)88/89 (1.450)
Air Speed78/89 (0.920)83/89 (0.860)
Shield Grab (F)36/89 (Frame 11)81/89 (Frame 17)
OoS 1
Frame 9
Up Smash
Frame 7
Nair/Uair/SH Fair/SH Bair
OoS 2
Frame 10
Uair
Frame 8
Up Smash
OoS 3
Frame 11
Bair/Grab
Frame 11
Fair
Fall Speed22/89 (1.760)67/89 (1.420)
Fast Fall Speed22/89 (2.816)65/89 (2.272)
Gravity23/89 (0.110)81/89 (0.070)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)88/89 (10.000)
Full Jump72/89 (29.800)89/89 (16.500)
Air Jump89/89 (20.526)86/89 (22.500)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Good combos for racking damage
• Good at edgeguarding and ledgetrapping
• Can mix up his landing by using blocks
• Access to several powerful moves for Koing
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Very short jump
• Poor recovery
• Lack of range
• Struggles against zoners and camping
Data pulled from Game8, UltimateFrameData, and SmashWiki
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