Banjo & Kazooie | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 10/89 (108 units) |
Walk Speed | 52/89 (1.060) | 78/89 (0.850) |
Run Speed | 12/89 (2.180) | 44/89 (1.720) |
Dash Speed | 80/89 (1.680) | 82/89 (1.650) |
Air Speed | 78/89 (0.920) | 67/89 (0.950) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 7 Nair |
OoS 2 | Frame 10 Uair | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 11 Bair/Grab | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 22/89 (1.760) | 62/89 (1.480) |
Fast Fall Speed | 22/89 (2.816) | 60/89 (2.368) |
Gravity | 23/89 (0.110) | 45/89 (0.090) |
Air Acceleration | 48/89 (0.070) | 58/89 (0.060) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 57/89 (15.200) |
Full Jump | 72/89 (29.800) | 78/89 (27.000) |
Air Jump | 89/89 (20.526) | 66/89 (29.000) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |