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Banjo & Kazooie vs Terry

Banjo & Kazooie
vs
Terry

Compare SSBU Fighter Stats

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Banjo & Kazooie

Terry

Banjo & Kazooie ssbu flair
Terry ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)10/89 (108 units)
Walk Speed52/89 (1.060)78/89 (0.850)
Run Speed12/89 (2.180)44/89 (1.720)
Dash Speed80/89 (1.680)82/89 (1.650)
Air Speed78/89 (0.920)67/89 (0.950)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 7
Nair
OoS 2
Frame 10
Uair
Frame 9
Power Dunk (Air)
OoS 3
Frame 11
Bair/Grab
Frame 10
Up B/Up Smash/Fair/Uair/Grab
Fall Speed22/89 (1.760)62/89 (1.480)
Fast Fall Speed22/89 (2.816)60/89 (2.368)
Gravity23/89 (0.110)45/89 (0.090)
Air Acceleration48/89 (0.070)58/89 (0.060)
Jumps32
Short Hop15/89 (17.800)57/89 (15.200)
Full Jump72/89 (29.800)78/89 (27.000)
Air Jump89/89 (20.526)66/89 (29.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very powerful combos
• Several combo starters (neutral air, etc)
• Super Specials deal massive damage and knockback, and they can be comboed into
• Auto-Turn allows him to allows face opponents in 1v1
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor recovery and easy to edgeguard
• High execution (makes use of command inputs)
• Poor disadvantage state
Data pulled from Game8, UltimateFrameData, and SmashWiki
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