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Banjo & Kazooie vs Toon Link

Banjo & Kazooie
vs
Toon Link

Compare SSBU Fighter Stats

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Banjo & Kazooie

Toon Link

Banjo & Kazooie ssbu flair
Toon Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)59/89 (91 units)
Walk Speed52/89 (1.060)15/89 (1.288)
Run Speed12/89 (2.180)27/89 (1.906)
Dash Speed80/89 (1.680)43/89 (1.914)
Air Speed78/89 (0.920)43/89 (1.050)
Shield Grab (F)36/89 (Frame 11)76/89 (Frame 16)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 8
Bomb Throw (F)
OoS 3
Frame 11
Bair/Grab
Frame 9
Nair/Bair
Fall Speed22/89 (1.760)68/89 (1.380)
Fast Fall Speed22/89 (2.816)68/89 (2.208)
Gravity23/89 (0.110)65/89 (0.081)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)38/89 (16.320)
Full Jump72/89 (29.800)32/89 (33.800)
Air Jump89/89 (20.526)38/89 (33.800)
SpecialNoneWall Jump, Tether
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent at zoning (→+B, ↓+B, B)
• Lots of power on his attacks
• Several attacks for consistent KOs (Smashes / Fair, and Bair)
• Very high mobility
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Easily edgeguarded
• Poor disadvantage due to low falling speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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