Banjo & Kazooie | Toon Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 59/89 (91 units) |
Walk Speed | 52/89 (1.060) | 15/89 (1.288) |
Run Speed | 12/89 (2.180) | 27/89 (1.906) |
Dash Speed | 80/89 (1.680) | 43/89 (1.914) |
Air Speed | 78/89 (0.920) | 43/89 (1.050) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Up Smash | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Bomb Throw (F) |
OoS 3 | Frame 11 Bair/Grab | Frame 9 Nair/Bair |
Fall Speed | 22/89 (1.760) | 68/89 (1.380) |
Fast Fall Speed | 22/89 (2.816) | 68/89 (2.208) |
Gravity | 23/89 (0.110) | 65/89 (0.081) |
Air Acceleration | 48/89 (0.070) | 21/89 (0.090) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 38/89 (16.320) |
Full Jump | 72/89 (29.800) | 32/89 (33.800) |
Air Jump | 89/89 (20.526) | 38/89 (33.800) |
Special | None | Wall Jump, Tether |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Excellent at zoning (→+B, ↓+B, B) • Lots of power on his attacks • Several attacks for consistent KOs (Smashes / Fair, and Bair) • Very high mobility |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Struggles against swordies and characters who can outrange him • Mediocre grab game (slow start-up and limited follow-ups) • Easily edgeguarded • Poor disadvantage due to low falling speed |