Banjo & Kazooie | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 53/89 (92 units) |
Walk Speed | 52/89 (1.060) | 50/89 (1.092) |
Run Speed | 12/89 (2.180) | 83/89 (1.397) |
Dash Speed | 80/89 (1.680) | 61/89 (1.815) |
Air Speed | 78/89 (0.920) | 61/89 (0.987) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Up Smash | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 11 Bair/Grab | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 22/89 (1.760) | 77/89 (1.320) |
Fast Fall Speed | 22/89 (2.816) | 77/89 (2.112) |
Gravity | 23/89 (0.110) | 71/89 (0.078) |
Air Acceleration | 48/89 (0.070) | 58/89 (0.060) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 49/89 (15.690) |
Full Jump | 72/89 (29.800) | 45/89 (32.500) |
Air Jump | 89/89 (20.526) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |