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Banjo & Kazooie vs Wario

Banjo & Kazooie
vs
Wario

Compare SSBU Fighter Stats

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Banjo & Kazooie

Wario

Banjo & Kazooie ssbu flair
Wario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)14/89 (107 units)
Walk Speed52/89 (1.060)76/89 (0.889)
Run Speed12/89 (2.180)52/89 (1.650)
Dash Speed80/89 (1.680)56/89 (1.837)
Air Speed78/89 (0.920)9/89 (1.271)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 7
Nair
OoS 3
Frame 11
Bair/Grab
Frame 8
Fair
Fall Speed22/89 (1.760)42/89 (1.610)
Fast Fall Speed22/89 (2.816)42/89 (2.576)
Gravity23/89 (0.110)30/89 (0.107)
Air Acceleration48/89 (0.070)2/89 (0.120)
Jumps32
Short Hop15/89 (17.800)63/89 (14.700)
Full Jump72/89 (29.800)64/89 (30.500)
Air Jump89/89 (20.526)61/89 (30.500)
SpecialNoneCrouch Walk
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Being a heavyweight allows him to survive until high percents
• Extremely powerful down special, which can take stocks at very low percents and be comboed into
• Powerful aerial attacks
• Good at edgeguarding opponents (Nair, etc)
• Access to many powerful combos
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Being a heavyweight also means he gets comboed easily
• Rather slow movement speed
• Poor range, and struggles against characters who can zone him out
• Lacks a projectile
Data pulled from Game8, UltimateFrameData, and SmashWiki
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