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Banjo & Kazooie vs Wii Fit Trainer

Banjo & Kazooie
vs
Wii Fit Trainer

Compare SSBU Fighter Stats

Banjo & Kazooie

Wii Fit Trainer

Banjo & Kazooie ssbu flair
Wii Fit Trainer ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)40/89 (96 units)
Walk Speed52/89 (1.060)25/89 (1.224)
Run Speed12/89 (2.180)30/89 (1.866)
Dash Speed80/89 (1.680)27/89 (2.024)
Air Speed78/89 (0.920)52/89 (1.019)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 8
Bair
OoS 3
Frame 11
Bair/Grab
Frame 9
Uair
Fall Speed22/89 (1.760)80/89 (1.300)
Fast Fall Speed22/89 (2.816)80/89 (2.080)
Gravity23/89 (0.110)45/89 (0.090)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)25/89 (17.180)
Full Jump72/89 (29.800)19/89 (35.600)
Air Jump89/89 (20.526)26/89 (35.600)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Powerful projectules (B and Side B)
• Can self-buff with Down Special
• Slim body type, hard to hit
• Good grab game
• Good recovery power
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to KO without Deep Breathing
• Rather low damage output overall
• Easy to edgeguard
• Deep Breathing's duration is rather short (~10 Seconds)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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