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Banjo & Kazooie vs Wolf

Banjo & Kazooie
vs
Wolf

Compare SSBU Fighter Stats

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Banjo & Kazooie

Wolf

Banjo & Kazooie ssbu flair
Wolf ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)53/89 (92 units)
Walk Speed52/89 (1.060)27/89 (1.208)
Run Speed12/89 (2.180)70/89 (1.540)
Dash Speed80/89 (1.680)89/89 (1.281)
Air Speed78/89 (0.920)7/89 (1.281)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 10
Jump – Down B
OoS 2
Frame 10
Uair
Frame 10
Nair/Uair/Fair/Grab
OoS 3
Frame 11
Bair/Grab
Frame 13
Up Smash
Fall Speed22/89 (1.760)13/89 (1.800)
Fast Fall Speed22/89 (2.816)13/89 (2.880)
Gravity23/89 (0.110)8/89 (0.130)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)55/89 (15.380)
Full Jump72/89 (29.800)50/89 (32.020)
Air Jump89/89 (20.526)60/89 (30.710)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• All moves are very good
• Easily outputs damage
• Has several options to KO
• Blaster is extremely good for controlling neutral and fighting from a distance
• Smash attacks are all very good
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor recovery (Up Special / Side Special)
• Sometimes struggles to KO
Data pulled from Game8, UltimateFrameData, and SmashWiki
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