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Banjo & Kazooie vs Yoshi

Banjo & Kazooie

Compare SSBU Fighter Stats


Banjo & Kazooie


Banjo & Kazooie ssbu flair
Yoshi ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)22/89 (104 units)
Walk Speed52/89 (1.060)27/89 (1.208)
Run Speed12/89 (2.180)19/89 (2.046)
Dash Speed80/89 (1.680)29/89 (1.980)
Air Speed78/89 (0.920)2/89 (1.344)
Shield Grab (F)36/89 (Frame 11)83/89 (Frame 18)
OoS 1
Frame 9
Up Smash
Frame 6
OoS 2
Frame 10
Frame 8
OoS 3
Frame 11
Frame 11
Up Smash
Fall Speed22/89 (1.760)83/89 (1.290)
Fast Fall Speed22/89 (2.816)83/89 (2.064)
Gravity23/89 (0.110)68/89 (0.080)
Air Acceleration48/89 (0.070)14/89 (0.098)
Short Hop15/89 (17.800)67/89 (14.430)
Full Jump72/89 (29.800)17/89 (36.090)
Air Jump89/89 (20.526)2/89 (51.560)
SpecialNoneCrouch Walk
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Great mobilitiy (particularly in the air)
• Very powerful F-air, which is easy to hit
• Moves are easy to combo into each other
• Useful projectile in Egg Throw (↑+B)
• Very high double jump, which has super armor
• Immune to shield pokes thanks to his unique egg shield
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Grab animation is very slow
• Recovery has very poor vertical distance
• Slow fall speed makes him prone to juggling
• Struggles to approach opponents with superior range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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