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Banjo & Kazooie vs Young Link

Banjo & Kazooie
vs
Young Link

Compare SSBU Fighter Stats

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Banjo & Kazooie

Young Link

Banjo & Kazooie ssbu flair
Young Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)66/89 (88 units)
Walk Speed52/89 (1.060)18/89 (1.260)
Run Speed12/89 (2.180)41/89 (1.749)
Dash Speed80/89 (1.680)18/89 (2.090)
Air Speed78/89 (0.920)64/89 (0.966)
Shield Grab (F)36/89 (Frame 11)76/89 (Frame 16)
OoS 1
Frame 9
Up Smash
Frame 7
Nair
OoS 2
Frame 10
Uair
Frame 8
Uair
OoS 3
Frame 11
Bair/Grab
Frame 9
Up B/Bomb Throw/Bair
Fall Speed22/89 (1.760)13/89 (1.800)
Fast Fall Speed22/89 (2.816)13/89 (2.880)
Gravity23/89 (0.110)38/89 (0.096)
Air Acceleration48/89 (0.070)58/89 (0.060)
Jumps32
Short Hop15/89 (17.800)39/89 (16.260)
Full Jump72/89 (29.800)33/89 (33.660)
Air Jump89/89 (20.526)40/89 (33.660)
SpecialNoneWall Jump, Tether
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent at zoning (→+B, ↓+B, B)
• Fast movement
• Can sometimes get out of combos or dodge attacks thanks to his small size
• Very little lag to many of his attacks
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Mediocre recovery (can be gimped or edge guarded)
• Doesn't take stocks until very high percents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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