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Banjo & Kazooie vs Zero Suit Samus

Banjo & Kazooie
vs
Zero Suit Samus

Compare SSBU Fighter Stats

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Banjo & Kazooie

Zero Suit Samus

Banjo & Kazooie ssbu flair
Zero Suit Samus ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)77/89 (80 units)
Walk Speed52/89 (1.060)5/89 (1.470)
Run Speed12/89 (2.180)7/89 (2.310)
Dash Speed80/89 (1.680)2/89 (2.420)
Air Speed78/89 (0.920)10/89 (1.260)
Shield Grab (F)36/89 (Frame 11)74/89 (Frame 15)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 9
Fair/Uair
OoS 3
Frame 11
Bair/Grab
Frame 10
Up Smash
Fall Speed22/89 (1.760)27/89 (1.700)
Fast Fall Speed22/89 (2.816)28/89 (2.720)
Gravity23/89 (0.110)15/89 (0.120)
Air Acceleration48/89 (0.070)16/89 (0.095)
Jumps32
Short Hop15/89 (17.800)2/89 (21.350)
Full Jump72/89 (29.800)3/89 (44.500)
Air Jump89/89 (20.526)7/89 (44.200)
SpecialNoneCrouch Walk, Wall Jump, Tether
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Several recovery options to choose from (Up B, Down B, Side B)
• Great at edgeguarding (Forward Aerial, Back Aerial)
• Extremely quick
• Can paralyze and bury opponents to set up for follow-ups (B, Down B, Down Smash)
• Very good at snuffing out opponents' landings
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Mediocre grab game
• Endlag on her Specials (B, Side B, Up B)
• Sometimes struggles to kill
Data pulled from Game8, UltimateFrameData, and SmashWiki
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