Bayonetta | Cloud | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 31/89 (100 units) |
Walk Speed | 61/89 (0.945) | 35/89 (1.155) |
Run Speed | 37/89 (1.760) | 13/89 (2.167) |
Dash Speed | 37/89 (1.936) | 16/89 (2.145) |
Air Speed | 52/89 (1.019) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 68/89 (Frame 13) |
OoS 1 | Frame 6 Up B | Frame 7 Up B |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 8 Nair |
OoS 3 | Frame 11 Grab | Frame 11 Uair |
Fall Speed | 20/89 (1.770) | 30/89 (1.680) |
Fast Fall Speed | 20/89 (2.832) | 31/89 (2.688) |
Gravity | 15/89 (0.120) | 34/89 (0.098) |
Air Acceleration | 16/89 (0.095) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 28/89 (17.000) |
Full Jump | 7/89 (39.000) | 45/89 (32.500) |
Air Jump | 9/89 (42.000) | 51/89 (32.500) |
Special | Wall Jump, Wall Cling | Wall Jump |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game |