Bayonetta | Corrin | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 33/89 (98 units) |
Walk Speed | 61/89 (0.945) | 27/89 (1.208) |
Run Speed | 37/89 (1.760) | 60/89 (1.595) |
Dash Speed | 37/89 (1.936) | 48/89 (1.892) |
Air Speed | 52/89 (1.019) | 52/89 (1.019) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up B | Frame 9 Nair |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 10 Uair |
OoS 3 | Frame 11 Grab | Frame 11 Grab |
Fall Speed | 20/89 (1.770) | 33/89 (1.650) |
Fast Fall Speed | 20/89 (2.832) | 34/89 (2.640) |
Gravity | 15/89 (0.120) | 42/89 (0.092) |
Air Acceleration | 16/89 (0.095) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 45/89 (16.000) |
Full Jump | 7/89 (39.000) | 39/89 (33.000) |
Air Jump | 9/89 (42.000) | 57/89 (31.000) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state |