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Bayonetta vs Diddy Kong

Diddy Kong

Compare SSBU Fighter Stats



Diddy Kong

Bayonetta ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)61/89 (90 units)
Walk Speed61/89 (0.945)12/89 (1.313)
Run Speed37/89 (1.760)21/89 (2.006)
Dash Speed37/89 (1.936)18/89 (2.090)
Air Speed52/89 (1.019)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 6
Up B
Frame 4
Z-Drop Banana
OoS 2
Frame 10
Fair/Side B (Air)
Frame 5
Up Smash
OoS 3
Frame 11
Frame 7
Banana Throw (F)
Fall Speed20/89 (1.770)24/89 (1.750)
Fast Fall Speed20/89 (2.832)24/89 (2.800)
Gravity15/89 (0.120)13/89 (0.125)
Air Acceleration16/89 (0.095)70/89 (0.050)
Short Hop2/89 (21.350)5/89 (19.900)
Full Jump7/89 (39.000)5/89 (41.210)
Air Jump9/89 (42.000)11/89 (41.210)
SpecialWall Jump, Wall ClingCrouch Walk, Wall Jump, Wall Cling
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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