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Bayonetta vs Donkey Kong

Bayonetta
vs
Donkey Kong

Compare SSBU Fighter Stats

Bayonetta

Donkey Kong

Bayonetta ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)3/89 (127 units)
Walk Speed61/89 (0.945)10/89 (1.365)
Run Speed37/89 (1.760)29/89 (1.873)
Dash Speed37/89 (1.936)18/89 (2.090)
Air Speed52/89 (1.019)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 6
Up B
Frame 7
Up B (Air)
OoS 2
Frame 10
Fair/Side B (Air)
Frame 9
Uair
OoS 3
Frame 11
Grab
Frame 10
Bair
Fall Speed20/89 (1.770)39/89 (1.630)
Fast Fall Speed20/89 (2.832)40/89 (2.608)
Gravity15/89 (0.120)57/89 (0.085)
Air Acceleration16/89 (0.095)58/89 (0.060)
Jumps22
Short Hop2/89 (21.350)22/89 (17.300)
Full Jump7/89 (39.000)29/89 (34.000)
Air Jump9/89 (42.000)27/89 (35.500)
SpecialWall Jump, Wall ClingNone
Strengths
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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