Bayonetta | Duck Hunt | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 70/89 (86 units) |
Walk Speed | 61/89 (0.945) | 26/89 (1.213) |
Run Speed | 37/89 (1.760) | 36/89 (1.793) |
Dash Speed | 37/89 (1.936) | 71/89 (1.760) |
Air Speed | 52/89 (1.019) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 9 Nair/Uair |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 10 Fair/Bair/Grab |
OoS 3 | Frame 11 Grab | Frame 12 Up Smash |
Fall Speed | 20/89 (1.770) | 33/89 (1.650) |
Fast Fall Speed | 20/89 (2.832) | 34/89 (2.640) |
Gravity | 15/89 (0.120) | 74/89 (0.076) |
Air Acceleration | 16/89 (0.095) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 35/89 (16.480) |
Full Jump | 7/89 (39.000) | 29/89 (34.000) |
Air Jump | 9/89 (42.000) | 38/89 (33.800) |
Special | Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range |