Bayonetta | Ivysaur | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 40/89 (96 units) |
Walk Speed | 61/89 (0.945) | 46/89 (1.103) |
Run Speed | 37/89 (1.760) | 60/89 (1.595) |
Dash Speed | 37/89 (1.936) | 44/89 (1.903) |
Air Speed | 52/89 (1.019) | 60/89 (0.998) |
Shield Grab (F) | 36/89 (Frame 11) | 81/89 (Frame 17) |
OoS 1 | Frame 6 Up B | Frame 10 Nair/Bair/Neutral B (Air) |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 14 Dair |
OoS 3 | Frame 11 Grab | Frame 15 Down Tilt/Up B/Uair |
Fall Speed | 20/89 (1.770) | 68/89 (1.380) |
Fast Fall Speed | 20/89 (2.832) | 68/89 (2.208) |
Gravity | 15/89 (0.120) | 62/89 (0.082) |
Air Acceleration | 16/89 (0.095) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 52/89 (15.580) |
Full Jump | 7/89 (39.000) | 49/89 (32.250) |
Air Jump | 9/89 (42.000) | 55/89 (32.250) |
Special | Wall Jump, Wall Cling | Crouch Walk, Tether |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed |