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Bayonetta vs Joker


Compare SSBU Fighter Stats



Bayonetta ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)52/89 (93 units)
Walk Speed61/89 (0.945)43/89 (1.120)
Run Speed37/89 (1.760)18/89 (2.060)
Dash Speed37/89 (1.936)45/89 (1.900)
Air Speed52/89 (1.019)37/89 (1.100)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 6
Up B
Frame 8
OoS 2
Frame 10
Fair/Side B (Air)
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 11
Frame 15
Fall Speed20/89 (1.770)39/89 (1.630)
Fast Fall Speed20/89 (2.832)4/89 (3.097)
Gravity15/89 (0.120)11/89 (0.127)
Air Acceleration16/89 (0.095)31/89 (0.080)
Short Hop2/89 (21.350)69/89 (14.200)
Full Jump7/89 (39.000)45/89 (32.500)
Air Jump9/89 (42.000)36/89 (34.000)
SpecialWall Jump, Wall ClingTether, Wall Jump
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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