Bayonetta | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 27/89 (103 units) |
Walk Speed | 61/89 (0.945) | 80/89 (0.825) |
Run Speed | 37/89 (1.760) | 37/89 (1.760) |
Dash Speed | 37/89 (1.936) | 37/89 (1.936) |
Air Speed | 52/89 (1.019) | 30/89 (1.120) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 8 Uair |
OoS 3 | Frame 11 Grab | Frame 9 Nair/Up Smash |
Fall Speed | 20/89 (1.770) | 43/89 (1.600) |
Fast Fall Speed | 20/89 (2.832) | 66/89 (2.240) |
Gravity | 15/89 (0.120) | 15/89 (0.120) |
Air Acceleration | 16/89 (0.095) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 59/89 (15.000) |
Full Jump | 7/89 (39.000) | 81/89 (26.000) |
Air Jump | 9/89 (42.000) | 64/89 (29.500) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |