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Bayonetta vs King Dedede

Bayonetta
vs
King Dedede

Compare SSBU Fighter Stats

Bayonetta

King Dedede

Bayonetta ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)3/89 (127 units)
Walk Speed61/89 (0.945)54/89 (1.029)
Run Speed37/89 (1.760)76/89 (1.496)
Dash Speed37/89 (1.936)61/89 (1.815)
Air Speed52/89 (1.019)89/89 (0.735)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 6
Up B
Frame 10
Nair
OoS 2
Frame 10
Fair/Side B (Air)
Frame 12
Grab
OoS 3
Frame 11
Grab
Frame 13
Uair
Fall Speed20/89 (1.770)2/89 (1.950)
Fast Fall Speed20/89 (2.832)2/89 (3.120)
Gravity15/89 (0.120)37/89 (0.097)
Air Acceleration16/89 (0.095)70/89 (0.050)
Jumps25
Short Hop2/89 (21.350)43/89 (16.020)
Full Jump7/89 (39.000)43/89 (32.850)
Air Jump9/89 (42.000)72/89 (28.503)
SpecialWall Jump, Wall ClingNone
Strengths
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
Weaknesses
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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