Bayonetta | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 33/89 (98 units) |
Walk Speed | 61/89 (0.945) | 35/89 (1.155) |
Run Speed | 37/89 (1.760) | 37/89 (1.760) |
Dash Speed | 37/89 (1.936) | 37/89 (1.936) |
Air Speed | 52/89 (1.019) | 14/89 (1.208) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 3 Up B |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 6 Nair |
OoS 3 | Frame 11 Grab | Frame 7 Uair |
Fall Speed | 20/89 (1.770) | 58/89 (1.500) |
Fast Fall Speed | 20/89 (2.832) | 57/89 (2.400) |
Gravity | 15/89 (0.120) | 54/89 (0.087) |
Air Acceleration | 16/89 (0.095) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 16/89 (17.540) |
Full Jump | 7/89 (39.000) | 16/89 (36.330) |
Air Jump | 9/89 (42.000) | 22/89 (36.330) |
Special | Wall Jump, Wall Cling | Wall Jump |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |