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Bayonetta vs Mario

Bayonetta
vs
Mario

Compare SSBU Fighter Stats

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Bayonetta

Mario

Bayonetta ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)33/89 (98 units)
Walk Speed61/89 (0.945)35/89 (1.155)
Run Speed37/89 (1.760)37/89 (1.760)
Dash Speed37/89 (1.936)37/89 (1.936)
Air Speed52/89 (1.019)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 6
Up B
Frame 3
Up B
OoS 2
Frame 10
Fair/Side B (Air)
Frame 6
Nair
OoS 3
Frame 11
Grab
Frame 7
Uair
Fall Speed20/89 (1.770)58/89 (1.500)
Fast Fall Speed20/89 (2.832)57/89 (2.400)
Gravity15/89 (0.120)54/89 (0.087)
Air Acceleration16/89 (0.095)31/89 (0.080)
Jumps22
Short Hop2/89 (21.350)16/89 (17.540)
Full Jump7/89 (39.000)16/89 (36.330)
Air Jump9/89 (42.000)22/89 (36.330)
SpecialWall Jump, Wall ClingWall Jump
Strengths
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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