Bayonetta | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 29/89 (102 units) |
Walk Speed | 61/89 (0.945) | 42/89 (1.132) |
Run Speed | 37/89 (1.760) | 58/89 (1.602) |
Dash Speed | 37/89 (1.936) | 35/89 (1.958) |
Air Speed | 52/89 (1.019) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 7 Bair |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 8 Up Smash |
OoS 3 | Frame 11 Grab | Frame 10 Nair/Grab |
Fall Speed | 20/89 (1.770) | 13/89 (1.800) |
Fast Fall Speed | 20/89 (2.832) | 13/89 (2.880) |
Gravity | 15/89 (0.120) | 30/89 (0.107) |
Air Acceleration | 16/89 (0.095) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 86/89 (11.490) |
Full Jump | 7/89 (39.000) | 44/89 (32.800) |
Air Jump | 9/89 (42.000) | 47/89 (32.800) |
Special | Wall Jump, Wall Cling | Wall Jump |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |