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Bayonetta vs Mega Man

Mega Man

Compare SSBU Fighter Stats



Mega Man

Bayonetta ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)29/89 (102 units)
Walk Speed61/89 (0.945)42/89 (1.132)
Run Speed37/89 (1.760)58/89 (1.602)
Dash Speed37/89 (1.936)35/89 (1.958)
Air Speed52/89 (1.019)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 6
Up B
Frame 7
OoS 2
Frame 10
Fair/Side B (Air)
Frame 8
Up Smash
OoS 3
Frame 11
Frame 10
Fall Speed20/89 (1.770)13/89 (1.800)
Fast Fall Speed20/89 (2.832)13/89 (2.880)
Gravity15/89 (0.120)30/89 (0.107)
Air Acceleration16/89 (0.095)6/89 (0.110)
Short Hop2/89 (21.350)86/89 (11.490)
Full Jump7/89 (39.000)44/89 (32.800)
Air Jump9/89 (42.000)47/89 (32.800)
SpecialWall Jump, Wall ClingWall Jump
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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