Bayonetta | Mii Gunner | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 22/89 (104 units) |
Walk Speed | 61/89 (0.945) | 56/89 (1.000) |
Run Speed | 37/89 (1.760) | 85/89 (1.370) |
Dash Speed | 37/89 (1.936) | 84/89 (1.630) |
Air Speed | 52/89 (1.019) | 74/89 (0.930) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 6 Up B (#2)/Down B (#1/Air) |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 10 Down B (#3/Air)/Grab |
OoS 3 | Frame 11 Grab | Frame 11 Up Smash |
Fall Speed | 20/89 (1.770) | 65/89 (1.450) |
Fast Fall Speed | 20/89 (2.832) | 63/89 (2.320) |
Gravity | 15/89 (0.120) | 34/89 (0.098) |
Air Acceleration | 16/89 (0.095) | 68/89 (0.053) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 64/89 (14.600) |
Full Jump | 7/89 (39.000) | 60/89 (30.900) |
Air Jump | 9/89 (42.000) | 54/89 (32.300) |
Special | Wall Jump, Wall Cling | Wall Jump |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Long range on moves • Possesses many powerful projectiles for zoning • Player can freely choose specials |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Mediocre recovery options • Poor frame data, struggles up close • Easily comboed |