Bayonetta | Mii Swordfighter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 31/89 (100 units) |
Walk Speed | 61/89 (0.945) | 51/89 (1.070) |
Run Speed | 37/89 (1.760) | 65/89 (1.580) |
Dash Speed | 37/89 (1.936) | 76/89 (1.740) |
Air Speed | 52/89 (1.019) | 20/89 (1.170) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 8 Up B (#3) |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 10 Grab |
OoS 3 | Frame 11 Grab | Frame 11 Up Smash |
Fall Speed | 20/89 (1.770) | 53/89 (1.550) |
Fast Fall Speed | 20/89 (2.832) | 51/89 (2.480) |
Gravity | 15/89 (0.120) | 32/89 (0.106) |
Air Acceleration | 16/89 (0.095) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 82/89 (12.300) |
Full Jump | 7/89 (39.000) | 75/89 (28.300) |
Air Jump | 9/89 (42.000) | 74/89 (28.300) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Decent range • Versatile special options • Access to good projectiles (Gale Strike / Chakram) |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Poor frame data • Lackluster mobility • Mostly poor recovery options |