Bayonetta | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 53/89 (92 units) |
Walk Speed | 61/89 (0.945) | 8/89 (1.420) |
Run Speed | 37/89 (1.760) | 5/89 (2.410) |
Dash Speed | 37/89 (1.936) | 1/89 (2.450) |
Air Speed | 52/89 (1.019) | 12/89 (1.220) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 9 Up Smash |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 10 Up B/Grab |
OoS 3 | Frame 11 Grab | Frame 11 Nair/Fair |
Fall Speed | 20/89 (1.770) | 7/89 (1.870) |
Fast Fall Speed | 20/89 (2.832) | 7/89 (2.992) |
Gravity | 15/89 (0.120) | 7/89 (0.137) |
Air Acceleration | 16/89 (0.095) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 51/89 (15.600) |
Full Jump | 7/89 (39.000) | 62/89 (30.800) |
Air Jump | 9/89 (42.000) | 46/89 (33.000) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |