Bayonetta | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 44/89 (95 units) |
Walk Speed | 61/89 (0.945) | 49/89 (1.097) |
Run Speed | 37/89 (1.760) | 48/89 (1.672) |
Dash Speed | 37/89 (1.936) | 50/89 (1.870) |
Air Speed | 52/89 (1.019) | 39/89 (1.092) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 6 Up B | Frame 4 Up B |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 6 Nair |
OoS 3 | Frame 11 Grab | Frame 8 Fair/Item Throw(F) |
Fall Speed | 20/89 (1.770) | 71/89 (1.350) |
Fast Fall Speed | 20/89 (2.832) | 71/89 (2.160) |
Gravity | 15/89 (0.120) | 79/89 (0.072) |
Air Acceleration | 16/89 (0.095) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 35/89 (16.480) |
Full Jump | 7/89 (39.000) | 28/89 (34.100) |
Air Jump | 9/89 (42.000) | 34/89 (34.100) |
Special | Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |