Bayonetta | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 19/89 (106 units) |
Walk Speed | 61/89 (0.945) | 34/89 (1.178) |
Run Speed | 37/89 (1.760) | 43/89 (1.725) |
Dash Speed | 37/89 (1.936) | 28/89 (2.002) |
Air Speed | 52/89 (1.019) | 27/89 (1.134) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up B | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 11 Grab | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 20/89 (1.770) | 43/89 (1.600) |
Fast Fall Speed | 20/89 (2.832) | 43/89 (2.560) |
Gravity | 15/89 (0.120) | 45/89 (0.090) |
Air Acceleration | 16/89 (0.095) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 8/89 (18.380) |
Full Jump | 7/89 (39.000) | 9/89 (38.000) |
Air Jump | 9/89 (42.000) | 16/89 (38.000) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |