Bayonetta | Roy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 44/89 (95 units) |
Walk Speed | 61/89 (0.945) | 27/89 (1.208) |
Run Speed | 37/89 (1.760) | 14/89 (2.145) |
Dash Speed | 37/89 (1.936) | 12/89 (2.200) |
Air Speed | 52/89 (1.019) | 5/89 (1.302) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up B | Frame 8 Uair |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 9 Nair/Up B |
OoS 3 | Frame 11 Grab | Frame 11 Bair/Grab |
Fall Speed | 20/89 (1.770) | 13/89 (1.800) |
Fast Fall Speed | 20/89 (2.832) | 13/89 (2.880) |
Gravity | 15/89 (0.120) | 21/89 (0.114) |
Air Acceleration | 16/89 (0.095) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 78/89 (13.000) |
Full Jump | 7/89 (39.000) | 58/89 (30.970) |
Air Jump | 9/89 (42.000) | 75/89 (28.000) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Very quick movement speed • Sweetspots on the hilt of sword attacks deal extra damage and knockback • Very high air speed • Good horizontal distance in his recovery |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Recovery is a bit predictable and easy to exploit • Somewhat poor range for a sword character • Gets comboed very easily |