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Bayonetta vs Ryu


Compare SSBU Fighter Stats




Bayonetta ssbu flair
Ryu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)76/89 (81 units)27/89 (103 units)
Walk Speed61/89 (0.945)86/89 (0.750)
Run Speed37/89 (1.760)59/89 (1.600)
Dash Speed37/89 (1.936)71/89 (1.760)
Air Speed52/89 (1.019)30/89 (1.120)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 6
Up B
Frame 6
Up B
OoS 2
Frame 10
Fair/Side B (Air)
Frame 7
OoS 3
Frame 11
Frame 9
Up Smash/Uair
Fall Speed20/89 (1.770)43/89 (1.600)
Fast Fall Speed20/89 (2.832)66/89 (2.240)
Gravity15/89 (0.120)15/89 (0.120)
Air Acceleration16/89 (0.095)84/89 (0.035)
Short Hop2/89 (21.350)59/89 (15.000)
Full Jump7/89 (39.000)81/89 (26.000)
Air Jump9/89 (42.000)64/89 (29.500)
SpecialWall Jump, Wall ClingNone
• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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