Bayonetta | Sephiroth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 79/89 (79 units) |
Walk Speed | 61/89 (0.945) | 74/89 (0.900) |
Run Speed | 37/89 (1.760) | 31/89 (1.860) |
Dash Speed | 37/89 (1.936) | 42/89 (1.920) |
Air Speed | 52/89 (1.019) | 67/89 (0.950) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up B | Frame 12 Nair |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 11 Grab |
OoS 3 | Frame 11 Grab | Frame 16 Fair/Jab |
Fall Speed | 20/89 (1.770) | 12/89 (1.840) |
Fast Fall Speed | 20/89 (2.832) | 12/89 (2.944) |
Gravity | 15/89 (0.120) | 27/89 (0.108) |
Air Acceleration | 16/89 (0.095) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 88/89 (10.000) |
Full Jump | 7/89 (39.000) | 64/89 (30.500) |
Air Jump | 9/89 (42.000) | 36/89 (34.000) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Very powerful moves • Very high range on attacks • Very good air mobility • Very powerful projectile for edgeguarding |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Extremely light, and gets KO'ed early, making Winged Form hard to manage • Significant end lag on moves • Lack of moves with quick startup • Lack of safe moves • Mediocre recovery |