Bayonetta | Steve | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 76/89 (81 units) | 53/89 (92 units) |
Walk Speed | 61/89 (0.945) | 78/89 (0.850) |
Run Speed | 37/89 (1.760) | 80/89 (1.450) |
Dash Speed | 37/89 (1.936) | 88/89 (1.450) |
Air Speed | 52/89 (1.019) | 83/89 (0.860) |
Shield Grab (F) | 36/89 (Frame 11) | 81/89 (Frame 17) |
OoS 1 | Frame 6 Up B | Frame 7 Nair/Uair/SH Fair/SH Bair |
OoS 2 | Frame 10 Fair/Side B (Air) | Frame 8 Up Smash |
OoS 3 | Frame 11 Grab | Frame 11 Fair |
Fall Speed | 20/89 (1.770) | 67/89 (1.420) |
Fast Fall Speed | 20/89 (2.832) | 65/89 (2.272) |
Gravity | 15/89 (0.120) | 81/89 (0.070) |
Air Acceleration | 16/89 (0.095) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 2/89 (21.350) | 88/89 (10.000) |
Full Jump | 7/89 (39.000) | 89/89 (16.500) |
Air Jump | 9/89 (42.000) | 86/89 (22.500) |
Special | Wall Jump, Wall Cling | None |
Strengths | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) | • Good combos for racking damage • Good at edgeguarding and ledgetrapping • Can mix up his landing by using blocks • Access to several powerful moves for Koing |
Weaknesses | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land | • Very short jump • Poor recovery • Lack of range • Struggles against zoners and camping |