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Bowser Jr. vs Banjo & Kazooie

Bowser Jr.
Banjo & Kazooie

Compare SSBU Fighter Stats


Bowser Jr.

Banjo & Kazooie

Bowser Jr. ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)19/89 (106 units)
Walk Speed64/89 (0.924)52/89 (1.060)
Run Speed67/89 (1.566)12/89 (2.180)
Dash Speed71/89 (1.760)80/89 (1.680)
Air Speed27/89 (1.134)78/89 (0.920)
Shield Grab (F)74/89 (Frame 15)36/89 (Frame 11)
OoS 1
Frame 7
Up Smash
Frame 9
Up Smash
OoS 2
Frame 8
Item Throw(F)
Frame 10
OoS 3
Frame 9
Frame 11
Fall Speed33/89 (1.650)22/89 (1.760)
Fast Fall Speed34/89 (2.640)22/89 (2.816)
Gravity42/89 (0.092)23/89 (0.110)
Air Acceleration31/89 (0.080)48/89 (0.070)
Short Hop34/89 (16.590)15/89 (17.800)
Full Jump27/89 (34.400)72/89 (29.800)
Air Jump33/89 (34.400)89/89 (20.526)
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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