Bowser Jr. | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 1/89 (135 units) |
Walk Speed | 64/89 (0.924) | 73/89 (0.901) |
Run Speed | 67/89 (1.566) | 22/89 (1.971) |
Dash Speed | 71/89 (1.760) | 6/89 (2.255) |
Air Speed | 27/89 (1.134) | 21/89 (1.155) |
Shield Grab (F) | 74/89 (Frame 15) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up Smash | Frame 6 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 9 Side B (air) |
OoS 3 | Frame 9 Uair | Frame 11 Nair |
Fall Speed | 33/89 (1.650) | 20/89 (1.770) |
Fast Fall Speed | 34/89 (2.640) | 20/89 (2.832) |
Gravity | 42/89 (0.092) | 13/89 (0.125) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 48/89 (15.700) |
Full Jump | 27/89 (34.400) | 39/89 (33.000) |
Air Jump | 33/89 (34.400) | 49/89 (32.610) |
Special | None | Crouch Walk |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |