Bowser Jr. | Captain Falcon | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 22/89 (104 units) |
Walk Speed | 64/89 (0.924) | 57/89 (0.987) |
Run Speed | 67/89 (1.566) | 2/89 (2.552) |
Dash Speed | 71/89 (1.760) | 29/89 (1.980) |
Air Speed | 27/89 (1.134) | 13/89 (1.218) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 10 Nair/Grab/Uair |
OoS 2 | Frame 8 Item Throw(F) | Frame 13 Bair |
OoS 3 | Frame 9 Uair | Frame 14 Up B |
Fall Speed | 33/89 (1.650) | 8/89 (1.865) |
Fast Fall Speed | 34/89 (2.640) | 8/89 (2.984) |
Gravity | 42/89 (0.092) | 15/89 (0.120) |
Air Acceleration | 31/89 (0.080) | 43/89 (0.075) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 14/89 (17.980) |
Full Jump | 27/89 (34.400) | 12/89 (37.310) |
Air Jump | 33/89 (34.400) | 18/89 (37.310) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Excellent mobility • Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special) • Very powerful aerial attacks |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Mediocre recovery • Easily comboed by other characters • Lacks a projectile |