Bowser Jr. | Chrom | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 44/89 (95 units) |
Walk Speed | 64/89 (0.924) | 27/89 (1.208) |
Run Speed | 67/89 (1.566) | 14/89 (2.145) |
Dash Speed | 71/89 (1.760) | 12/89 (2.200) |
Air Speed | 27/89 (1.134) | 5/89 (1.302) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 8 Uair |
OoS 2 | Frame 8 Item Throw(F) | Frame 9 Nair |
OoS 3 | Frame 9 Uair | Frame 10 Up B |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 42/89 (0.092) | 21/89 (0.114) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 78/89 (13.000) |
Full Jump | 27/89 (34.400) | 58/89 (30.970) |
Air Jump | 33/89 (34.400) | 75/89 (28.000) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very fast startup on moves • Very powerful attacks • High mobility • Excellent range • Several moves for Koing |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Very awful recovery |