Bowser Jr. | Cloud | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 31/89 (100 units) |
Walk Speed | 64/89 (0.924) | 35/89 (1.155) |
Run Speed | 67/89 (1.566) | 13/89 (2.167) |
Dash Speed | 71/89 (1.760) | 16/89 (2.145) |
Air Speed | 27/89 (1.134) | 21/89 (1.155) |
Shield Grab (F) | 74/89 (Frame 15) | 68/89 (Frame 13) |
OoS 1 | Frame 7 Up Smash | Frame 7 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 8 Nair |
OoS 3 | Frame 9 Uair | Frame 11 Uair |
Fall Speed | 33/89 (1.650) | 30/89 (1.680) |
Fast Fall Speed | 34/89 (2.640) | 31/89 (2.688) |
Gravity | 42/89 (0.092) | 34/89 (0.098) |
Air Acceleration | 31/89 (0.080) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 28/89 (17.000) |
Full Jump | 27/89 (34.400) | 45/89 (32.500) |
Air Jump | 33/89 (34.400) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game |