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Bowser Jr. vs Diddy Kong

Bowser Jr.
vs
Diddy Kong

Compare SSBU Fighter Stats

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Bowser Jr.

Diddy Kong

Bowser Jr. ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)61/89 (90 units)
Walk Speed64/89 (0.924)12/89 (1.313)
Run Speed67/89 (1.566)21/89 (2.006)
Dash Speed71/89 (1.760)18/89 (2.090)
Air Speed27/89 (1.134)75/89 (0.924)
Shield Grab (F)74/89 (Frame 15)36/89 (Frame 11)
OoS 1
Frame 7
Up Smash
Frame 4
Z-Drop Banana
OoS 2
Frame 8
Item Throw(F)
Frame 5
Up Smash
OoS 3
Frame 9
Uair
Frame 7
Banana Throw (F)
Fall Speed33/89 (1.650)24/89 (1.750)
Fast Fall Speed34/89 (2.640)24/89 (2.800)
Gravity42/89 (0.092)13/89 (0.125)
Air Acceleration31/89 (0.080)70/89 (0.050)
Jumps22
Short Hop34/89 (16.590)5/89 (19.900)
Full Jump27/89 (34.400)5/89 (41.210)
Air Jump33/89 (34.400)11/89 (41.210)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
Weaknesses
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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