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Bowser Jr. vs Diddy Kong

Bowser Jr.
Diddy Kong

Compare SSBU Fighter Stats


Bowser Jr.

Diddy Kong

Bowser Jr. ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)61/89 (90 units)
Walk Speed64/89 (0.924)12/89 (1.313)
Run Speed67/89 (1.566)21/89 (2.006)
Dash Speed71/89 (1.760)18/89 (2.090)
Air Speed27/89 (1.134)75/89 (0.924)
Shield Grab (F)74/89 (Frame 15)36/89 (Frame 11)
OoS 1
Frame 7
Up Smash
Frame 4
Z-Drop Banana
OoS 2
Frame 8
Item Throw(F)
Frame 5
Up Smash
OoS 3
Frame 9
Frame 7
Banana Throw (F)
Fall Speed33/89 (1.650)24/89 (1.750)
Fast Fall Speed34/89 (2.640)24/89 (2.800)
Gravity42/89 (0.092)13/89 (0.125)
Air Acceleration31/89 (0.080)70/89 (0.050)
Short Hop34/89 (16.590)5/89 (19.900)
Full Jump27/89 (34.400)5/89 (41.210)
Air Jump33/89 (34.400)11/89 (41.210)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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