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Bowser Jr. vs Donkey Kong

Bowser Jr.
Donkey Kong

Compare SSBU Fighter Stats


Bowser Jr.

Donkey Kong

Bowser Jr. ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)3/89 (127 units)
Walk Speed64/89 (0.924)10/89 (1.365)
Run Speed67/89 (1.566)29/89 (1.873)
Dash Speed71/89 (1.760)18/89 (2.090)
Air Speed27/89 (1.134)14/89 (1.208)
Shield Grab (F)74/89 (Frame 15)57/89 (Frame 12)
OoS 1
Frame 7
Up Smash
Frame 7
Up B (Air)
OoS 2
Frame 8
Item Throw(F)
Frame 9
OoS 3
Frame 9
Frame 10
Fall Speed33/89 (1.650)39/89 (1.630)
Fast Fall Speed34/89 (2.640)40/89 (2.608)
Gravity42/89 (0.092)57/89 (0.085)
Air Acceleration31/89 (0.080)58/89 (0.060)
Short Hop34/89 (16.590)22/89 (17.300)
Full Jump27/89 (34.400)29/89 (34.000)
Air Jump33/89 (34.400)27/89 (35.500)
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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