Bowser Jr. | Duck Hunt | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 70/89 (86 units) |
Walk Speed | 64/89 (0.924) | 26/89 (1.213) |
Run Speed | 67/89 (1.566) | 36/89 (1.793) |
Dash Speed | 71/89 (1.760) | 71/89 (1.760) |
Air Speed | 27/89 (1.134) | 21/89 (1.155) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 9 Nair/Uair |
OoS 2 | Frame 8 Item Throw(F) | Frame 10 Fair/Bair/Grab |
OoS 3 | Frame 9 Uair | Frame 12 Up Smash |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 42/89 (0.092) | 74/89 (0.076) |
Air Acceleration | 31/89 (0.080) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 35/89 (16.480) |
Full Jump | 27/89 (34.400) | 29/89 (34.000) |
Air Jump | 33/89 (34.400) | 38/89 (33.800) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range |