Bowser Jr. | Falco | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 74/89 (82 units) |
Walk Speed | 64/89 (0.924) | 11/89 (1.344) |
Run Speed | 67/89 (1.566) | 55/89 (1.619) |
Dash Speed | 71/89 (1.760) | 24/89 (2.035) |
Air Speed | 27/89 (1.134) | 63/89 (0.977) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 6 Nair |
OoS 2 | Frame 8 Item Throw(F) | Frame 7 Up Smash |
OoS 3 | Frame 9 Uair | Frame 10 Fair/Uair/Grab |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 42/89 (0.092) | 8/89 (0.130) |
Air Acceleration | 31/89 (0.080) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 21/89 (17.340) |
Full Jump | 27/89 (34.400) | 1/89 (50.510) |
Air Jump | 33/89 (34.400) | 3/89 (50.510) |
Special | None | Wall Jump |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early |