Bowser Jr. | Ike | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 14/89 (107 units) |
Walk Speed | 64/89 (0.924) | 70/89 (0.912) |
Run Speed | 67/89 (1.566) | 75/89 (1.507) |
Dash Speed | 71/89 (1.760) | 61/89 (1.815) |
Air Speed | 27/89 (1.134) | 27/89 (1.134) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 10 Bair |
OoS 2 | Frame 8 Item Throw(F) | Frame 11 Grab |
OoS 3 | Frame 9 Uair | Frame 14 Nair/Fair |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 42/89 (0.092) | 42/89 (0.092) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 45/89 (16.000) |
Full Jump | 27/89 (34.400) | 71/89 (29.900) |
Air Jump | 33/89 (34.400) | 57/89 (31.000) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very powerful aerials (including Neutral Aerial, which comes out quick and is a great combo starter) • Lots of damage output on attacks • Several moves for taking stocks • Great range with his sword |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Exploitable recovery • Sometimes struggles to approach, due to poor speed and frame data |