Bowser Jr. | Ivysaur | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 40/89 (96 units) |
Walk Speed | 64/89 (0.924) | 46/89 (1.103) |
Run Speed | 67/89 (1.566) | 60/89 (1.595) |
Dash Speed | 71/89 (1.760) | 44/89 (1.903) |
Air Speed | 27/89 (1.134) | 60/89 (0.998) |
Shield Grab (F) | 74/89 (Frame 15) | 81/89 (Frame 17) |
OoS 1 | Frame 7 Up Smash | Frame 10 Nair/Bair/Neutral B (Air) |
OoS 2 | Frame 8 Item Throw(F) | Frame 14 Dair |
OoS 3 | Frame 9 Uair | Frame 15 Down Tilt/Up B/Uair |
Fall Speed | 33/89 (1.650) | 68/89 (1.380) |
Fast Fall Speed | 34/89 (2.640) | 68/89 (2.208) |
Gravity | 42/89 (0.092) | 62/89 (0.082) |
Air Acceleration | 31/89 (0.080) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 52/89 (15.580) |
Full Jump | 27/89 (34.400) | 49/89 (32.250) |
Air Jump | 33/89 (34.400) | 55/89 (32.250) |
Special | None | Crouch Walk, Tether |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed |