Bowser Jr. | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 88/89 (68 units) |
Walk Speed | 64/89 (0.924) | 87/89 (0.735) |
Run Speed | 67/89 (1.566) | 87/89 (1.271) |
Dash Speed | 71/89 (1.760) | 82/89 (1.650) |
Air Speed | 27/89 (1.134) | 3/89 (1.332) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 5 Down B (Air) |
OoS 2 | Frame 8 Item Throw(F) | Frame 9 Nair |
OoS 3 | Frame 9 Uair | Frame 10 Grab/Dair |
Fall Speed | 33/89 (1.650) | 89/89 (0.980) |
Fast Fall Speed | 34/89 (2.640) | 89/89 (1.568) |
Gravity | 42/89 (0.092) | 89/89 (0.053) |
Air Acceleration | 31/89 (0.080) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 34/89 (16.590) | 87/89 (11.260) |
Full Jump | 27/89 (34.400) | 87/89 (19.170) |
Air Jump | 33/89 (34.400) | 83/89 (24.866) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |