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Bowser Jr. vs Joker

Bowser Jr.

Compare SSBU Fighter Stats


Bowser Jr.


Bowser Jr. ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)52/89 (93 units)
Walk Speed64/89 (0.924)43/89 (1.120)
Run Speed67/89 (1.566)18/89 (2.060)
Dash Speed71/89 (1.760)45/89 (1.900)
Air Speed27/89 (1.134)37/89 (1.100)
Shield Grab (F)74/89 (Frame 15)1/89 (Frame 10)
OoS 1
Frame 7
Up Smash
Frame 8
OoS 2
Frame 8
Item Throw(F)
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 9
Frame 15
Fall Speed33/89 (1.650)39/89 (1.630)
Fast Fall Speed34/89 (2.640)4/89 (3.097)
Gravity42/89 (0.092)11/89 (0.127)
Air Acceleration31/89 (0.080)31/89 (0.080)
Short Hop34/89 (16.590)69/89 (14.200)
Full Jump27/89 (34.400)45/89 (32.500)
Air Jump33/89 (34.400)36/89 (34.000)
SpecialNoneTether, Wall Jump
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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