Bowser Jr. | Kazuya | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 8/89 (113 units) |
Walk Speed | 64/89 (0.924) | 88/89 (0.660) |
Run Speed | 67/89 (1.566) | 68/89 (1.550) |
Dash Speed | 71/89 (1.760) | 86/89 (1.580) |
Air Speed | 27/89 (1.134) | 79/89 (0.890) |
Shield Grab (F) | 74/89 (Frame 15) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up Smash | Frame 11 Uair/Grab |
OoS 2 | Frame 8 Item Throw(F) | Frame 12 Up Smash/Up B |
OoS 3 | Frame 9 Uair | Frame 15 Nair/Fair |
Fall Speed | 33/89 (1.650) | 27/89 (1.700) |
Fast Fall Speed | 34/89 (2.640) | 28/89 (2.720) |
Gravity | 42/89 (0.092) | 27/89 (0.108) |
Air Acceleration | 31/89 (0.080) | 89/89 (0.000) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 85/89 (12.000) |
Full Jump | 27/89 (34.400) | 88/89 (18.000) |
Air Jump | 33/89 (34.400) | 4/89 (49.000) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • Very powerful moves • Plenty of KO moves • Has super armor on some moves • Has invincibility for a number of attacks • Heavy weight class |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Low first jump • Poor range • Difficult to make use of due to command inputs • Slow startup on most moves |