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Bowser Jr. vs Ken

Bowser Jr.

Compare SSBU Fighter Stats


Bowser Jr.


Bowser Jr. ssbu flair
Ken ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)27/89 (103 units)
Walk Speed64/89 (0.924)80/89 (0.825)
Run Speed67/89 (1.566)37/89 (1.760)
Dash Speed71/89 (1.760)37/89 (1.936)
Air Speed27/89 (1.134)30/89 (1.120)
Shield Grab (F)74/89 (Frame 15)1/89 (Frame 10)
OoS 1
Frame 7
Up Smash
Frame 6
Up B
OoS 2
Frame 8
Item Throw(F)
Frame 8
OoS 3
Frame 9
Frame 9
Nair/Up Smash
Fall Speed33/89 (1.650)43/89 (1.600)
Fast Fall Speed34/89 (2.640)66/89 (2.240)
Gravity42/89 (0.092)15/89 (0.120)
Air Acceleration31/89 (0.080)84/89 (0.035)
Short Hop34/89 (16.590)59/89 (15.000)
Full Jump27/89 (34.400)81/89 (26.000)
Air Jump33/89 (34.400)64/89 (29.500)
• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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