Bowser Jr. | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 27/89 (103 units) |
Walk Speed | 64/89 (0.924) | 80/89 (0.825) |
Run Speed | 67/89 (1.566) | 37/89 (1.760) |
Dash Speed | 71/89 (1.760) | 37/89 (1.936) |
Air Speed | 27/89 (1.134) | 30/89 (1.120) |
Shield Grab (F) | 74/89 (Frame 15) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up Smash | Frame 6 Up B |
OoS 2 | Frame 8 Item Throw(F) | Frame 8 Uair |
OoS 3 | Frame 9 Uair | Frame 9 Nair/Up Smash |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 66/89 (2.240) |
Gravity | 42/89 (0.092) | 15/89 (0.120) |
Air Acceleration | 31/89 (0.080) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 34/89 (16.590) | 59/89 (15.000) |
Full Jump | 27/89 (34.400) | 81/89 (26.000) |
Air Jump | 33/89 (34.400) | 64/89 (29.500) |
Special | None | None |
Strengths | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |